//META: generated=true
//META: model=claude-opus-4-7
//META: generated_at=2026-05-21T00:00:00+00:00
//META: source_commit=1106750632bd5fb062ea9e50319f7763d34f78d5
//META: doc_ref=docs/generated/design/target-pipelines/hlsl.md#phase-d-hlsl-emit-and-downstream-tools
//META: doc_section_digest=03d6fe7b8f4502160d35cd7e0f89a3145a7dfe7a6680c44cb1092265f9fe4de7
//META: purpose=Expansion: a Texture2DMS<float4, N> resource keeps its native HLSL spelling with the sample count in the type angle brackets.
//META: intent=expansion
//META: pipeline_stage=emit
//META: warning=Auto-generated. May drift from source. Do not edit by hand.

// Texture2DMS retains its sample-count generic argument through
// HLSL emit. `.Load(int2, sampleIndex)` is the multisample loader.

//TEST:SIMPLE(filecheck=CHECK):-target hlsl -entry main -stage compute

Texture2DMS<float4, 4> tex;
RWStructuredBuffer<float4> outBuf;

[shader("compute")]
[numthreads(1, 1, 1)]
void main(uint3 tid : SV_DispatchThreadID)
{
    outBuf[tid.x] = tex.Load(int2(0, 0), 0);
}

// CHECK: Texture2DMS<float4,{{ *}}4{{ *}}> tex_{{[0-9]+}} : register(t{{[0-9]+}})
// CHECK: tex_{{[0-9]+}}.Load(int2(
