//META: generated=true
//META: model=claude-opus-4-7
//META: generated_at=2026-05-20T13:50:00+00:00
//META: source_commit=1e0d460c1cb410005c4f775ba11fbc803cc8c16d
//META: doc_ref=docs/generated/design/ir-reference/types.md#resource-and-texture-types
//META: doc_section_digest=4995d79f1d575606442d0357f0fb015ffcc2489a1b4116d09d5d6d1d0bde2e0f
//META: purpose=A uniform SamplerState declaration lowers to a global_param of IR type SamplerState.
//META: intent=functional
//META: pipeline_stage=lower
//META: warning=Auto-generated. May drift from source. Do not edit by hand.

// The doc's "Sampler and buffer-layout types" subsection lists
// `SamplerState` and `SamplerComparisonState` as opcodes with no
// operands. A `uniform SamplerState samp;` surfaces `SamplerState`
// as the IR type on the `global_param`.

//TEST:SIMPLE(filecheck=IR):-target spirv-asm -dump-ir -o /dev/null -stage compute -entry main

uniform SamplerState samp;
uniform Texture2D<float4> tex;
uniform RWStructuredBuffer<float> buf;

[numthreads(1, 1, 1)]
void main()
{
    buf[0] = tex.SampleLevel(samp, float2(0, 0), 0).x;
}

// IR: let {{.*}}%samp{{.*}}: SamplerState{{.*}}= global_param
